diff options
| author | Camil Staps | 2015-04-18 13:44:44 +0200 | 
|---|---|---|
| committer | Camil Staps | 2015-04-18 13:44:44 +0200 | 
| commit | 6a44b074f0169a1b0f9e92347af929c5e471746e (patch) | |
| tree | ae5663fe7c69881bf4ecfedbef99c2505f8ec964 /Week6/src | |
| parent | Added copyright to docs (diff) | |
Reorganised projects
Diffstat (limited to 'Week6/src')
| -rw-r--r-- | Week6/src/Configuration.java | 21 | ||||
| -rw-r--r-- | Week6/src/Direction.java | 26 | ||||
| -rw-r--r-- | Week6/src/Main.java | 35 | ||||
| -rw-r--r-- | Week6/src/Node.java | 92 | ||||
| -rw-r--r-- | Week6/src/SlidingGame.java | 205 | ||||
| -rw-r--r-- | Week6/src/Solver.java | 55 | 
6 files changed, 0 insertions, 434 deletions
diff --git a/Week6/src/Configuration.java b/Week6/src/Configuration.java deleted file mode 100644 index 7264c5f..0000000 --- a/Week6/src/Configuration.java +++ /dev/null @@ -1,21 +0,0 @@ -import java.util.Collection; - - -/** - * An interface for representing nodes in a state space. - *  - * @author Sjaak Smetsers - * @version 1.2 - * @date 28-02-2015 - */ -public interface Configuration extends Comparable<Configuration> { -    /* -     * To obtain the successors for a specific configuration -     * @return a collection of configurations containing the successors -     */ -	public Collection<Configuration> successors (); -    /* -     * For marking final / solution configurations. -     */ -	public boolean isSolution (); -} diff --git a/Week6/src/Direction.java b/Week6/src/Direction.java deleted file mode 100644 index d4837b9..0000000 --- a/Week6/src/Direction.java +++ /dev/null @@ -1,26 +0,0 @@ -/**
 - * @author Sjaak Smetsers
 - * @version 1.2
 - * @date 28-02-2015
 - * An enumeration type for the 4 points of the compass 
 - * Each constant has 2 (final) int attributes indicating
 - * the displacement of each direction on a 2-dimensional grid 
 - * of which the origin is located in the upper left corner
 - */
 -public enum Direction {
 -    NORTH (0,-1), EAST (1,0), SOUTH(0,1), WEST(-1,0);
 -    
 -    private final int dx, dy;
 -    private Direction (int dx, int dy) {
 -        this.dx = dx;
 -        this.dy = dy;
 -    }
 -    
 -    public int GetDX () {
 -        return dx;
 -    }
 -
 -    public int GetDY () {
 -        return dy;
 -    }
 -}
 diff --git a/Week6/src/Main.java b/Week6/src/Main.java deleted file mode 100644 index 4225013..0000000 --- a/Week6/src/Main.java +++ /dev/null @@ -1,35 +0,0 @@ -/**
 - * Solutions for the assignments of week 6.
 - * @author Camil Staps, s4498062
 - */
 -public class Main
 -{
 -
 -    /**
 -     * Create a new sliding game, attempt to solve it and if it succeeds show a solution.
 -     * @param args command-line arguments are ignored.
 -     */
 -    public static void main(String[] args) {
 -        // Some examples:
 -        // N = 5
 -        //int[] x = {7,17,9,4,5,1,12,15,6,10,3,23,25,14,8,22,2,18,19,24,16,21,11,13,20};  // May take some time (that is, it did not find a solution after some hours here, I didn't check if there is one)
 -        //int[] x = {2,4,6,8,10,1,3,5,7,9,12,14,16,18,20,11,13,15,17,19,21,22,23,24,25};  // Solution in 90
 -        // N = 4
 -        //int[] x = {2,3,10,11,14,1,13,15,5,4,8,7,6,12,9,16};     // Solution in 112
 -        //int[] x = {10,8,16,7,6,13,15,3,14,1,4,2,5,9,12,11};     // Solution in 144
 -        //int[] x = {9,12,5,4,2,16,7,11,3,6,10,13,14,1,8,15};     // Solution in 140
 -        // N = 3
 -        //int[] x = {8,7,6,5,4,3,1,2,9};                          // No solution (evaluates 292102 different boards before failing)
 -        int[] x = {5,9,3,4,6,2,8,7,1};                          // Solution in 35
 -        
 -        SlidingGame sg = new SlidingGame(x);
 -        System.out.println("Solving:\n" + sg);
 -        Solver s = new Solver(sg);
 -        if (s.solve()) {
 -            System.out.println("Success!");
 -            System.out.println(s.getWinner());
 -        } else {
 -            System.out.println("Failure...");
 -        }
 -    }
 -}
 diff --git a/Week6/src/Node.java b/Week6/src/Node.java deleted file mode 100644 index cb5c900..0000000 --- a/Week6/src/Node.java +++ /dev/null @@ -1,92 +0,0 @@ -import java.util.ArrayList;
 -
 -/**
 - * For maintaining lists of T-elements enabling
 - * a structure suited for backwards traversal
 - * 
 - * @author Pieter Koopman, Sjaak Smetsers
 - * @author Camil Staps, s4498062
 - * 
 - * @param <T> The element this node is based on
 - */
 -@SuppressWarnings("Convert2Diamond")    // We disable these warnings for Java <=1.7 compatibility.
 -public class Node<T extends Comparable> implements Comparable<Node<T>>
 -{
 -    // the data field
 -    private final T item;
 -    // a reference to the predecessor
 -    private final Node<T> previous;
 -
 -    /* A constructor that initializes each node
 -     * with the specified values
 -     * @param from the node preceding the current node
 -     * @param item the initial data item
 -     */
 -    public Node (Node<T> from, T item) {
 -        this.previous    = from;
 -        this.item        = item;
 -    }
 -
 -    /* a getter for the item
 -     * @return item
 -     */
 -    public T getItem() {
 -        return item;
 -    }
 -
 -    /*
 -     * a getter for the predecessor
 -     * @return previous
 -     */
 -    public Node<T> getPrevious() {
 -        return previous;
 -    }
 -
 -    /*
 -     * determines the length of the current list
 -     * @return the length as an integer
 -     */
 -    public int length () {
 -        int length = 1;
 -        Node<T> prev = previous;
 -        while ( prev != null ) {
 -            prev = prev.previous;
 -            length++;
 -        }
 -        return length;
 -    }
 -    
 -    @Override
 -    public String toString() {
 -        StringBuilder result = new StringBuilder();
 -        
 -        ArrayList<Node<T>> path;
 -        path = new ArrayList<Node<T>>();
 -        Node<T> prev = this;
 -        while ( prev != null ) {
 -            path.add(prev);
 -            prev = prev.previous;
 -        }
 -        
 -        for (int i = path.size() - 1; i >= 0; i--)
 -            result.append(path.size() - i - 1).append(":\n").append(path.get(i).getItem().toString());
 -        
 -        return result.toString();
 -    }
 -    
 -    /**
 -     * Just comparing the items isn't very clever. The Manhattan distance is a fairly small number.
 -     * With large queues, many nodes will then have the same priority. It's much better to select
 -     * on both Manhattan distance and path length. That way, we will find shorter paths.
 -     * Note though that since we're prioritizing on Manhattan distance primarily, this does not 
 -     * mean that we necessarily find the shortest path.
 -     * @param t
 -     * @return 
 -     */
 -    @Override
 -    public int compareTo(Node<T> t) {
 -        if (this.item.compareTo(t.item) == 0)
 -            return Integer.compare(length(), t.length());
 -        return this.item.compareTo(t.item);
 -    }
 -}
 diff --git a/Week6/src/SlidingGame.java b/Week6/src/SlidingGame.java deleted file mode 100644 index 0e80797..0000000 --- a/Week6/src/SlidingGame.java +++ /dev/null @@ -1,205 +0,0 @@ -import java.util.ArrayList;
 -import java.util.Collection;
 -
 -/**
 - * @author Pieter Koopman, Sjaak Smetsers
 - * @author Camil Staps, s4498062
 - * 
 - * A template implementation of a sliding game also
 - * implementing the Graph interface
 - */
 -@SuppressWarnings("Convert2Diamond")    // We disable these warnings for Java <=1.7 compatibility.
 -public class SlidingGame implements Configuration
 -{
 -    public static final int N = 3, SIZE = N * N, HOLE = SIZE;
 -    
 -    /*
 -     * The board is represented by a 2-dimensional array;
 -     * The position of the hole is kept in 2 variables holeX and holeY
 -     * We store the summed manhattan of all tiles and the hole in manhattan
 -     */
 -    private final int [][] board;
 -    private int holeX, holeY;
 -    private final int manhattan;
 -    
 -    /*
 -     * A constructor that initializes the board with the specified array
 -     * @param start: a one dimensional array containing the initial board.
 -     * The elements of start are stored row-wise.
 -     */
 -    public SlidingGame (int [] start) {
 -        board = new int[N][N];
 -
 -        assert start.length == SIZE: "Length of specified board incorrect";
 -        
 -        for( int p = 0; p < start.length; p++) {
 -            board[p % N][p / N] = start[p];
 -            if ( start[p] == HOLE ) {
 -                holeX = p % N;
 -                holeY = p / N;
 -            }
 -        }
 -        
 -        manhattan = calculateManhattan();
 -    }
 -    
 -    /**
 -     * A constructor that initialises the board with a specified 2D array
 -     * @param board a 2D array containing the initial board
 -     */
 -    public SlidingGame (int[][] board) {
 -        this.board = new int[N][N];
 -        
 -        assert board.length == N: "Length of specified board incorrect";
 -        
 -        for (int a = 0; a < N; a++) {
 -            assert board[a].length == N: "Length of specified board incorrect";
 -            for (int b = 0; b < N; b++) {
 -                this.board[a][b] = board[a][b];
 -                if (board[a][b] == HOLE) {
 -                    holeX = a;
 -                    holeY = b;
 -                }
 -            }
 -        }
 -        
 -        manhattan = calculateManhattan();
 -    }
 -    
 -    /**
 -     * Calculate the summed Manhattan distance for all tiles and the hole
 -     * @return the Manhattan distance
 -     */
 -    private int calculateManhattan() {
 -        int result = 0;
 -        for (int x = 0; x < N; x++) {
 -            for (int y = 0; y < N; y++) {
 -                int this_x = (board[x][y] - 1) % N;
 -                int this_y = (board[x][y] - 1) / N;
 -                result += Math.abs(this_x - x) + Math.abs(this_y - y);
 -            }
 -        }
 -        return result;
 -    }
 -    
 -    public int getManhattan() {
 -        return manhattan;
 -    }
 -    
 -    /**
 -     * Attempt to move the hole in a specified direction
 -     * @param d the direction in which to move
 -     * @return A new instance of this class where the hole has moved
 -     * @throws ArrayIndexOutOfBoundsException If the hole cannot be moved
 -     */
 -    private SlidingGame move(Direction d) throws ArrayIndexOutOfBoundsException {
 -        int[][] newboard = new int[N][N];
 -        for (int a = 0; a < N; a++)
 -            System.arraycopy(board[a], 0, newboard[a], 0, N);
 -        
 -        newboard[holeX][holeY] = newboard[holeX + d.GetDX()][holeY + d.GetDY()];
 -        newboard[holeX + d.GetDX()][holeY + d.GetDY()] = HOLE;
 -        return new SlidingGame(newboard);
 -    }
 -
 -    /*
 -     * Converts a board into a printable representation.
 -     * The hole is displayed as a space.
 -     * @return the string representation
 -     */
 -    @Override
 -    public String toString() {
 -        StringBuilder buf = new StringBuilder();
 -        for (int row = 0; row < N; row++) {
 -            for (int col = 0; col < N; col++) {
 -                int puzzel = board[col][row];
 -                // Using String.format to pad left as in http://stackoverflow.com/a/391978/1544337; provides better formatting for puzzles with N > 3
 -                buf.append(String.format("%1$" + ((int) Math.log10(SIZE - 1) + 2) + "s", puzzel == HOLE ? "  " : puzzel + " "));
 -            }
 -            buf.append("\n");
 -        }
 -        return buf.toString();
 -    }
 -     
 -    /*
 -     * A standard implementation of equals checking whether 2 boards are filled 
 -     * in exactly the same way.
 -     * @return true iff this object and o are equal
 -     */
 -    @Override
 -    public boolean equals(Object o) {
 -        if (o == null || o.getClass() != getClass()) {
 -            return false;
 -        } else {
 -            SlidingGame other_puzzle = (SlidingGame) o;
 -            for (int row = 0; row < N; row++) {
 -                for (int col = 0; col < N; col++) {
 -                    if (board[col][row] != other_puzzle.board[col][row]) {
 -                        return false;
 -                    }
 -                }
 -            }
 -            return true;
 -        }
 - 	}
 -
 -    @Override
 -    public boolean isSolution () {
 -        for( int p = 0; p < SIZE; p++) {
 -            if (board[p % N][p / N] != p + 1) {
 -                return false;
 -            }
 -        }
 -        return true;
 -    }
 -
 -    @Override
 -    public Collection<Configuration> successors () {
 -        Collection<Configuration> successors = new ArrayList<Configuration>();
 -        try {
 -            successors.add(move(Direction.EAST));
 -        } catch (ArrayIndexOutOfBoundsException e) {}
 -        try {
 -            successors.add(move(Direction.SOUTH));
 -        } catch (ArrayIndexOutOfBoundsException e) {}
 -        try {
 -            successors.add(move(Direction.WEST));
 -        } catch (ArrayIndexOutOfBoundsException e) {}
 -        try {
 -            successors.add(move(Direction.NORTH));
 -        } catch (ArrayIndexOutOfBoundsException e) {}
 -        return successors;
 -    }
 -    
 -    /**
 -     * According to the assignment we should use:
 -     *      result += board[x][y] * Math.pow(31, x + N*y);
 -     * However, this results for even small boards in INT_MAX, so this is not very useful.
 -     * 
 -     * Giving every board a unique hash would be:
 -     *      result += board[x][y] * Math.pow(SIZE, x + N*y);
 -     * However, already with N=4 that results in INT_MAX as well.
 -     * 
 -     * The current implementation uses SIZE as base and subtracts n(n-1) from the exponent. 
 -     * This results in values well below INT_MAX for N up to 5 (and possibly higher).
 -     * Of course, it also means that different puzzles may have the same value.
 -     * For N>3 this is unavoidable since 16! > INT_MAX. For N <= 3  we are not too concerned
 -     * since the program is fast enough for small programs for us to accept this imperfectness.
 -     */
 -    @Override
 -    public int hashCode() {
 -        int result = 0;
 -        for (int x = 0; x < N; x++)
 -            for (int y = 0; y < N; y++)
 -                result += board[x][y] * Math.pow(SIZE, x + N*y - (N-1)*N);
 -
 -        return result;
 -    }
 -
 -    @Override
 -    public int compareTo(Configuration t) {
 -        SlidingGame tsg = (SlidingGame) t;
 -        return manhattan - tsg.getManhattan();
 -    }
 -
 -}
 diff --git a/Week6/src/Solver.java b/Week6/src/Solver.java deleted file mode 100644 index 9b78f27..0000000 --- a/Week6/src/Solver.java +++ /dev/null @@ -1,55 +0,0 @@ -import java.util.HashSet;
 -import java.util.PriorityQueue;
 -import java.util.Queue;
 -
 -/**
 - * A class that implements a breadth-first search algorithm
 - * for finding the Configurations for which the isSolution predicate holds
 - * 
 - * @author Pieter Koopman, Sjaak Smetsers
 - * @author Camil Staps, s4498062
 - */
 -@SuppressWarnings("Convert2Diamond")    // We disable these warnings for Java <=1.7 compatibility.
 -public class Solver
 -{
 -    // A queue for maintaining graphs that are not visited yet.
 -    private final Queue<Node<Configuration>> toExamine = new PriorityQueue<Node<Configuration>>();
 -    private final HashSet<Configuration> examined = new HashSet<Configuration>();
 -    
 -    private Node winner = null;
 -
 -    public Solver(Configuration g) {
 -        toExamine.add(new Node(null, g));
 -    }
 -    
 -    /* A skeleton implementation of the solver
 -     * @return a string representation of the solution
 -     */
 -    public boolean solve () {
 -        while (!toExamine.isEmpty()) {
 -            Node next = toExamine.remove();
 -            Configuration nextConfiguration = (Configuration) next.getItem();
 -            examined.add(nextConfiguration);
 -            if (nextConfiguration.isSolution()) {
 -                winner = next;
 -                return true;
 -            } else {
 -                for (Configuration succ: nextConfiguration.successors()) {
 -                    if (!examined.contains(succ)) {
 -                        toExamine.add(new Node(next, succ));
 -                    }
 -                }
 -            }
 -        }
 -        return false;
 -    }
 -    
 -    /**
 -     * Return the winning Node (from which the path can be reconstructed)
 -     * @return the node in which we found a solution
 -     */
 -    public Node getWinner() {
 -        return winner;
 -    }
 -    
 -}
  | 
