diff options
author | Camil Staps | 2015-04-18 13:44:44 +0200 |
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committer | Camil Staps | 2015-04-18 13:44:44 +0200 |
commit | 6a44b074f0169a1b0f9e92347af929c5e471746e (patch) | |
tree | ae5663fe7c69881bf4ecfedbef99c2505f8ec964 /Week6/src | |
parent | Added copyright to docs (diff) |
Reorganised projects
Diffstat (limited to 'Week6/src')
-rw-r--r-- | Week6/src/Configuration.java | 21 | ||||
-rw-r--r-- | Week6/src/Direction.java | 26 | ||||
-rw-r--r-- | Week6/src/Main.java | 35 | ||||
-rw-r--r-- | Week6/src/Node.java | 92 | ||||
-rw-r--r-- | Week6/src/SlidingGame.java | 205 | ||||
-rw-r--r-- | Week6/src/Solver.java | 55 |
6 files changed, 0 insertions, 434 deletions
diff --git a/Week6/src/Configuration.java b/Week6/src/Configuration.java deleted file mode 100644 index 7264c5f..0000000 --- a/Week6/src/Configuration.java +++ /dev/null @@ -1,21 +0,0 @@ -import java.util.Collection; - - -/** - * An interface for representing nodes in a state space. - * - * @author Sjaak Smetsers - * @version 1.2 - * @date 28-02-2015 - */ -public interface Configuration extends Comparable<Configuration> { - /* - * To obtain the successors for a specific configuration - * @return a collection of configurations containing the successors - */ - public Collection<Configuration> successors (); - /* - * For marking final / solution configurations. - */ - public boolean isSolution (); -} diff --git a/Week6/src/Direction.java b/Week6/src/Direction.java deleted file mode 100644 index d4837b9..0000000 --- a/Week6/src/Direction.java +++ /dev/null @@ -1,26 +0,0 @@ -/**
- * @author Sjaak Smetsers
- * @version 1.2
- * @date 28-02-2015
- * An enumeration type for the 4 points of the compass
- * Each constant has 2 (final) int attributes indicating
- * the displacement of each direction on a 2-dimensional grid
- * of which the origin is located in the upper left corner
- */
-public enum Direction {
- NORTH (0,-1), EAST (1,0), SOUTH(0,1), WEST(-1,0);
-
- private final int dx, dy;
- private Direction (int dx, int dy) {
- this.dx = dx;
- this.dy = dy;
- }
-
- public int GetDX () {
- return dx;
- }
-
- public int GetDY () {
- return dy;
- }
-}
diff --git a/Week6/src/Main.java b/Week6/src/Main.java deleted file mode 100644 index 4225013..0000000 --- a/Week6/src/Main.java +++ /dev/null @@ -1,35 +0,0 @@ -/**
- * Solutions for the assignments of week 6.
- * @author Camil Staps, s4498062
- */
-public class Main
-{
-
- /**
- * Create a new sliding game, attempt to solve it and if it succeeds show a solution.
- * @param args command-line arguments are ignored.
- */
- public static void main(String[] args) {
- // Some examples:
- // N = 5
- //int[] x = {7,17,9,4,5,1,12,15,6,10,3,23,25,14,8,22,2,18,19,24,16,21,11,13,20}; // May take some time (that is, it did not find a solution after some hours here, I didn't check if there is one)
- //int[] x = {2,4,6,8,10,1,3,5,7,9,12,14,16,18,20,11,13,15,17,19,21,22,23,24,25}; // Solution in 90
- // N = 4
- //int[] x = {2,3,10,11,14,1,13,15,5,4,8,7,6,12,9,16}; // Solution in 112
- //int[] x = {10,8,16,7,6,13,15,3,14,1,4,2,5,9,12,11}; // Solution in 144
- //int[] x = {9,12,5,4,2,16,7,11,3,6,10,13,14,1,8,15}; // Solution in 140
- // N = 3
- //int[] x = {8,7,6,5,4,3,1,2,9}; // No solution (evaluates 292102 different boards before failing)
- int[] x = {5,9,3,4,6,2,8,7,1}; // Solution in 35
-
- SlidingGame sg = new SlidingGame(x);
- System.out.println("Solving:\n" + sg);
- Solver s = new Solver(sg);
- if (s.solve()) {
- System.out.println("Success!");
- System.out.println(s.getWinner());
- } else {
- System.out.println("Failure...");
- }
- }
-}
diff --git a/Week6/src/Node.java b/Week6/src/Node.java deleted file mode 100644 index cb5c900..0000000 --- a/Week6/src/Node.java +++ /dev/null @@ -1,92 +0,0 @@ -import java.util.ArrayList;
-
-/**
- * For maintaining lists of T-elements enabling
- * a structure suited for backwards traversal
- *
- * @author Pieter Koopman, Sjaak Smetsers
- * @author Camil Staps, s4498062
- *
- * @param <T> The element this node is based on
- */
-@SuppressWarnings("Convert2Diamond") // We disable these warnings for Java <=1.7 compatibility.
-public class Node<T extends Comparable> implements Comparable<Node<T>>
-{
- // the data field
- private final T item;
- // a reference to the predecessor
- private final Node<T> previous;
-
- /* A constructor that initializes each node
- * with the specified values
- * @param from the node preceding the current node
- * @param item the initial data item
- */
- public Node (Node<T> from, T item) {
- this.previous = from;
- this.item = item;
- }
-
- /* a getter for the item
- * @return item
- */
- public T getItem() {
- return item;
- }
-
- /*
- * a getter for the predecessor
- * @return previous
- */
- public Node<T> getPrevious() {
- return previous;
- }
-
- /*
- * determines the length of the current list
- * @return the length as an integer
- */
- public int length () {
- int length = 1;
- Node<T> prev = previous;
- while ( prev != null ) {
- prev = prev.previous;
- length++;
- }
- return length;
- }
-
- @Override
- public String toString() {
- StringBuilder result = new StringBuilder();
-
- ArrayList<Node<T>> path;
- path = new ArrayList<Node<T>>();
- Node<T> prev = this;
- while ( prev != null ) {
- path.add(prev);
- prev = prev.previous;
- }
-
- for (int i = path.size() - 1; i >= 0; i--)
- result.append(path.size() - i - 1).append(":\n").append(path.get(i).getItem().toString());
-
- return result.toString();
- }
-
- /**
- * Just comparing the items isn't very clever. The Manhattan distance is a fairly small number.
- * With large queues, many nodes will then have the same priority. It's much better to select
- * on both Manhattan distance and path length. That way, we will find shorter paths.
- * Note though that since we're prioritizing on Manhattan distance primarily, this does not
- * mean that we necessarily find the shortest path.
- * @param t
- * @return
- */
- @Override
- public int compareTo(Node<T> t) {
- if (this.item.compareTo(t.item) == 0)
- return Integer.compare(length(), t.length());
- return this.item.compareTo(t.item);
- }
-}
diff --git a/Week6/src/SlidingGame.java b/Week6/src/SlidingGame.java deleted file mode 100644 index 0e80797..0000000 --- a/Week6/src/SlidingGame.java +++ /dev/null @@ -1,205 +0,0 @@ -import java.util.ArrayList;
-import java.util.Collection;
-
-/**
- * @author Pieter Koopman, Sjaak Smetsers
- * @author Camil Staps, s4498062
- *
- * A template implementation of a sliding game also
- * implementing the Graph interface
- */
-@SuppressWarnings("Convert2Diamond") // We disable these warnings for Java <=1.7 compatibility.
-public class SlidingGame implements Configuration
-{
- public static final int N = 3, SIZE = N * N, HOLE = SIZE;
-
- /*
- * The board is represented by a 2-dimensional array;
- * The position of the hole is kept in 2 variables holeX and holeY
- * We store the summed manhattan of all tiles and the hole in manhattan
- */
- private final int [][] board;
- private int holeX, holeY;
- private final int manhattan;
-
- /*
- * A constructor that initializes the board with the specified array
- * @param start: a one dimensional array containing the initial board.
- * The elements of start are stored row-wise.
- */
- public SlidingGame (int [] start) {
- board = new int[N][N];
-
- assert start.length == SIZE: "Length of specified board incorrect";
-
- for( int p = 0; p < start.length; p++) {
- board[p % N][p / N] = start[p];
- if ( start[p] == HOLE ) {
- holeX = p % N;
- holeY = p / N;
- }
- }
-
- manhattan = calculateManhattan();
- }
-
- /**
- * A constructor that initialises the board with a specified 2D array
- * @param board a 2D array containing the initial board
- */
- public SlidingGame (int[][] board) {
- this.board = new int[N][N];
-
- assert board.length == N: "Length of specified board incorrect";
-
- for (int a = 0; a < N; a++) {
- assert board[a].length == N: "Length of specified board incorrect";
- for (int b = 0; b < N; b++) {
- this.board[a][b] = board[a][b];
- if (board[a][b] == HOLE) {
- holeX = a;
- holeY = b;
- }
- }
- }
-
- manhattan = calculateManhattan();
- }
-
- /**
- * Calculate the summed Manhattan distance for all tiles and the hole
- * @return the Manhattan distance
- */
- private int calculateManhattan() {
- int result = 0;
- for (int x = 0; x < N; x++) {
- for (int y = 0; y < N; y++) {
- int this_x = (board[x][y] - 1) % N;
- int this_y = (board[x][y] - 1) / N;
- result += Math.abs(this_x - x) + Math.abs(this_y - y);
- }
- }
- return result;
- }
-
- public int getManhattan() {
- return manhattan;
- }
-
- /**
- * Attempt to move the hole in a specified direction
- * @param d the direction in which to move
- * @return A new instance of this class where the hole has moved
- * @throws ArrayIndexOutOfBoundsException If the hole cannot be moved
- */
- private SlidingGame move(Direction d) throws ArrayIndexOutOfBoundsException {
- int[][] newboard = new int[N][N];
- for (int a = 0; a < N; a++)
- System.arraycopy(board[a], 0, newboard[a], 0, N);
-
- newboard[holeX][holeY] = newboard[holeX + d.GetDX()][holeY + d.GetDY()];
- newboard[holeX + d.GetDX()][holeY + d.GetDY()] = HOLE;
- return new SlidingGame(newboard);
- }
-
- /*
- * Converts a board into a printable representation.
- * The hole is displayed as a space.
- * @return the string representation
- */
- @Override
- public String toString() {
- StringBuilder buf = new StringBuilder();
- for (int row = 0; row < N; row++) {
- for (int col = 0; col < N; col++) {
- int puzzel = board[col][row];
- // Using String.format to pad left as in http://stackoverflow.com/a/391978/1544337; provides better formatting for puzzles with N > 3
- buf.append(String.format("%1$" + ((int) Math.log10(SIZE - 1) + 2) + "s", puzzel == HOLE ? " " : puzzel + " "));
- }
- buf.append("\n");
- }
- return buf.toString();
- }
-
- /*
- * A standard implementation of equals checking whether 2 boards are filled
- * in exactly the same way.
- * @return true iff this object and o are equal
- */
- @Override
- public boolean equals(Object o) {
- if (o == null || o.getClass() != getClass()) {
- return false;
- } else {
- SlidingGame other_puzzle = (SlidingGame) o;
- for (int row = 0; row < N; row++) {
- for (int col = 0; col < N; col++) {
- if (board[col][row] != other_puzzle.board[col][row]) {
- return false;
- }
- }
- }
- return true;
- }
- }
-
- @Override
- public boolean isSolution () {
- for( int p = 0; p < SIZE; p++) {
- if (board[p % N][p / N] != p + 1) {
- return false;
- }
- }
- return true;
- }
-
- @Override
- public Collection<Configuration> successors () {
- Collection<Configuration> successors = new ArrayList<Configuration>();
- try {
- successors.add(move(Direction.EAST));
- } catch (ArrayIndexOutOfBoundsException e) {}
- try {
- successors.add(move(Direction.SOUTH));
- } catch (ArrayIndexOutOfBoundsException e) {}
- try {
- successors.add(move(Direction.WEST));
- } catch (ArrayIndexOutOfBoundsException e) {}
- try {
- successors.add(move(Direction.NORTH));
- } catch (ArrayIndexOutOfBoundsException e) {}
- return successors;
- }
-
- /**
- * According to the assignment we should use:
- * result += board[x][y] * Math.pow(31, x + N*y);
- * However, this results for even small boards in INT_MAX, so this is not very useful.
- *
- * Giving every board a unique hash would be:
- * result += board[x][y] * Math.pow(SIZE, x + N*y);
- * However, already with N=4 that results in INT_MAX as well.
- *
- * The current implementation uses SIZE as base and subtracts n(n-1) from the exponent.
- * This results in values well below INT_MAX for N up to 5 (and possibly higher).
- * Of course, it also means that different puzzles may have the same value.
- * For N>3 this is unavoidable since 16! > INT_MAX. For N <= 3 we are not too concerned
- * since the program is fast enough for small programs for us to accept this imperfectness.
- */
- @Override
- public int hashCode() {
- int result = 0;
- for (int x = 0; x < N; x++)
- for (int y = 0; y < N; y++)
- result += board[x][y] * Math.pow(SIZE, x + N*y - (N-1)*N);
-
- return result;
- }
-
- @Override
- public int compareTo(Configuration t) {
- SlidingGame tsg = (SlidingGame) t;
- return manhattan - tsg.getManhattan();
- }
-
-}
diff --git a/Week6/src/Solver.java b/Week6/src/Solver.java deleted file mode 100644 index 9b78f27..0000000 --- a/Week6/src/Solver.java +++ /dev/null @@ -1,55 +0,0 @@ -import java.util.HashSet;
-import java.util.PriorityQueue;
-import java.util.Queue;
-
-/**
- * A class that implements a breadth-first search algorithm
- * for finding the Configurations for which the isSolution predicate holds
- *
- * @author Pieter Koopman, Sjaak Smetsers
- * @author Camil Staps, s4498062
- */
-@SuppressWarnings("Convert2Diamond") // We disable these warnings for Java <=1.7 compatibility.
-public class Solver
-{
- // A queue for maintaining graphs that are not visited yet.
- private final Queue<Node<Configuration>> toExamine = new PriorityQueue<Node<Configuration>>();
- private final HashSet<Configuration> examined = new HashSet<Configuration>();
-
- private Node winner = null;
-
- public Solver(Configuration g) {
- toExamine.add(new Node(null, g));
- }
-
- /* A skeleton implementation of the solver
- * @return a string representation of the solution
- */
- public boolean solve () {
- while (!toExamine.isEmpty()) {
- Node next = toExamine.remove();
- Configuration nextConfiguration = (Configuration) next.getItem();
- examined.add(nextConfiguration);
- if (nextConfiguration.isSolution()) {
- winner = next;
- return true;
- } else {
- for (Configuration succ: nextConfiguration.successors()) {
- if (!examined.contains(succ)) {
- toExamine.add(new Node(next, succ));
- }
- }
- }
- }
- return false;
- }
-
- /**
- * Return the winning Node (from which the path can be reconstructed)
- * @return the node in which we found a solution
- */
- public Node getWinner() {
- return winner;
- }
-
-}
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