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authorCamil Staps2015-05-26 10:12:10 +0200
committerCamil Staps2015-05-26 10:12:10 +0200
commitcbb41f8025105e455993db2dee52d4234aed0aeb (patch)
tree031de0aa9ae8f089a9c382d5a397538c7997a29b /Week14 Route 66/src/OO14route66/RoadView.java
parentWeek13 tarball (diff)
Start w14
Diffstat (limited to 'Week14 Route 66/src/OO14route66/RoadView.java')
-rw-r--r--Week14 Route 66/src/OO14route66/RoadView.java87
1 files changed, 87 insertions, 0 deletions
diff --git a/Week14 Route 66/src/OO14route66/RoadView.java b/Week14 Route 66/src/OO14route66/RoadView.java
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+++ b/Week14 Route 66/src/OO14route66/RoadView.java
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+package OO14route66;
+
+import java.awt.Color;
+import java.awt.Graphics;
+import javax.swing.JFrame;
+import javax.swing.JPanel;
+
+/**
+ * OO13route66 animation
+ * @author Pieter Koopman
+ *
+ * Yields a graphical view on all cars
+ */
+public class RoadView extends JFrame
+{
+ JPanel panel; // the panel to draw the cars
+ public static final int WINDOWSIZE = 600; // the window size
+ private final Model model; // the model knows the position of cars
+
+ /**
+ * A subclass of JPanel to draw the cars.
+ * This is a bit of a hack to ensure that this panel is painted correctly.
+ */
+ private class CarPanel extends JPanel {
+ /**
+ * Constructor: just call the constructor of the base class
+ */
+ public CarPanel() {
+ super();
+ }
+ /**
+ * paint the roads and cars
+ * @param g Graphics to paint on
+ */
+ @Override
+ public void paint (Graphics g) {
+ paintRoad(g);
+ paintCars(g);
+ }
+ }
+ /**
+ * The constructor of RoadView
+ * @param model
+ */
+ RoadView(Model model) {
+ super("Route66 traffic simulator");
+ this.model = model;
+ setSize(WINDOWSIZE, WINDOWSIZE);
+ setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
+ panel = new CarPanel();
+ add(panel);
+ }
+ /**
+ * Paint the view of the model graphically
+ * @param g
+ */
+ @Override
+ public void paint(Graphics g) {
+ super.paint(g);
+ panel.repaint();
+ }
+ /**
+ * Paint all cars
+ * @param g graphics to draw on
+ */
+ private void paintCars (Graphics g) {
+ for (int i = 0; i < Model.NUMBEROFCARS; i += 1) {
+ model.getCar(i).paint(g);
+ }
+ }
+
+ /**
+ * Paint the roads
+ * @param g graphics to draw on
+ */
+ private void paintRoad (Graphics g) {
+ final int left = (WINDOWSIZE / 2) - Car.CARWIDTH - 4;
+ final int width = 2 * Car.CARWIDTH + 8;
+ g.setColor(Color.white); // background
+ g.fillRect(0, 0, WINDOWSIZE, WINDOWSIZE);
+ g.setColor(Color.darkGray); // streets
+ g.fillRect(0, left, WINDOWSIZE, width);
+ if (Model.DIRECTIONS > 2) { // paint a crossing if there are 4 directions
+ g.fillRect(left, 0, width, WINDOWSIZE);
+ }
+ }
+}