summaryrefslogtreecommitdiff
path: root/exams/2015.md
blob: 040a09f6a1f22e0512d14e3813b70c24d0e88544 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
# 2015

## 1 Kinds

Maybe: S -> S  
A: S  
B: S  
C: S -> S  
D: k -> (k -> S) -> S  
E: ((S -> S) -> S) -> S  
D Maybe A: *incorrect*  
D A Maybe: S  
D Maybe: ((S -> S) -> S) -> S (if polymorphic kinds are allowed; otherwise incorrect)  
D A: (S -> S) -> S

:: T m = T (m Int)

## 2 Generic Programming

```clean
// a
generic gToNothing a :: a -> a
gToNothing{|Maybe|} _ _ = Nothing
gToNothing{|UNIT|} _ = UNIT
gToNothing{|EITHER|} fl fr (LEFT x)  = LEFT  (fl x)
gToNothing{|EITHER|} fl fr (RIGHT x) = RIGHT (fr x)
gToNothing{|PAIR|} fx fy (PAIR x y)  = PAIR (fx x) (fy y)
gToNothing{|OBJECT|} fx (OBJECT x) = OBJECT (fx x)
gToNothing{|CONS|} fx (CONS x) = CONS (fx x)

// b
gToNothing{|Int|} i = i
gToNothing{|Bool|} b = b
derive gToNothing (,), []

Start = gToNothing{|*|} (Just 1, [Nothing, Just True])

// c
:: Rose a = RoseLeaf | RoseTwig a [Rose a]

prop_gToNothing_once_is_enough :: (Rose (Maybe Int)) -> Property
prop_gToNothing_once_is_enough r = n r === twice n r
where n = gToNothing{|*|}

// d
:: NothingCount a = NC Int

generic gMaxNothingCount a :: NothingCount a
gMaxNothingCount{|Int|} = NC 0
gMaxNothingCount{|Maybe|} (NC x) = NC (max 1 x)
gMaxNothingCount{|UNIT|} = NC 0
gMaxNothingCount{|EITHER|} (NC x) (NC y) = NC (max x y)
gMaxNothingCount{|PAIR|} (NC x) (NC y) = NC (x + y)
gMaxNothingCount{|OBJECT|} (NC c) = NC c
gMaxNothingCount{|CONS|} (NC c) = NC c
```

## 3 Deep Embedding

```clean
// a
:: MoException e r = Exception e | Result r

instance Functor (MoException e)
where
	fmap f (Exception e) = Exception e
	fmap f (Result r)    = Result (f r)

instance Applicative (MoException e)
where
	pure x = Result x
	(<*>) (Exception e) _ = Exception e
	(<*>) _ (Exception e) = Exception e
	(<*>) (Result f) (Result r) = Result (f r)

instance Monad (MoException e)
where
	bind (Exception e) _ = Exception e
	bind (Result r) f = f r

unlockedInUpPos :: MoException CraneException a
unlockedInUpPos = Exception UnlockedInUpPos

movedInDownPos :: MoException CraneException a
movedInDownPos = Exception MovedInDownPos

// b
:: VPosition = Up | Down
:: HPosition = Ship | Quay

:: Position =
	{ v :: VPosition
	, h :: HPosition
	}

:: State =
	{ quay  :: [String]
	, ship  :: [String]
	, crane :: Maybe String
	, pos   :: Position
	}

// c
// The advantage of using monads is two-fold:
// - We can hide all error handling using combinators
// - We get a lot for free using combinators (forever, ...)

eval :: CAction State -> MoException CraneException State
eval MoveLeft  {pos={h=Quay,v=Down}} = movedInDownPos
eval MoveLeft  s                     = pure {s & pos.h=Ship}
eval MoveRight {pos={h=Ship,v=Down}} = movedInDownPos
eval MoveRight s                     = pure {s & pos.h=Quay}
eval MoveUp    s = pure {s & pos.v=Up}
eval MoveDown  s = pure {s & pos.v=Down}
eval Lock      s
| s.crane =: (Just _) = pure s
| s.pos.v =: Up       = pure s
| s.pos.h =: Ship     = pure case s.ship of
	[]     -> s
	[c:cs] -> {s & crane=Just c, ship=cs}
| s.pos.h =: Quay     = pure case s.quay of
	[]     -> s
	[c:cs] -> {s & crane=Just c, quay=cs}
eval Unlock {pos={v=Up},crane=Just _} = unlockedInUpPos
eval Unlock s=:{crane=Just c} = pure case s.pos.h of
	Ship -> {s & crane=Nothing, ship=[c:s.ship]}
	Quay -> {s & crane=Nothing, quay=[c:s.quay]}
eval Unlock s = pure s
eval (a :. b) s = eval a s >>= eval b
eval w=:(WhileContainerBelow a) s
| isContainerBelow s = eval (a :. w) s
| otherwise          = pure s
where
	isContainerBelow :: State -> Bool
	isContainerBelow {pos={h=Quay},quay=[_:_]} = True
	isContainerBelow {pos={h=Ship},ship=[_:_]} = True
	isContainerBelow _                         = False
```

## 4 Task-Oriented Programming

```clean
// a
enterAndSimulate :: Task State
enterAndSimulate = enterInformation "Initial state" [] >>= apply
where
	apply :: State -> Task State
	apply st = (enterInformation "Action" [] -|| viewInformation "State" [] st) >>*
		[ OnAction ActionContinue (hasValue (\a -> eval` a st))
		, OnAction ActionQuit     (always st)
		]

	eval` :: CAction State -> Task State
	eval` a st = case eval a st of
		Result st -> return st
		Exception e -> throw e

// b
simulate :: CAction State -> Task ((CAction, State), MoException CraneException State)
simulate a st = withShared (a,st) \shr ->
	updateSharedInformation "Setup" [] shr -&&-
	viewSharedInformation "Result" [ViewWith (uncurry eval)] shr
```

## 5 Shallow Embedding

```clean
// a
moveLeft :: State -> MoException CraneException State
moveLeft {pos={h=Quay,v=Down}} = movedInDownPos
moveLeft s                     = pure {s & pos.h=Ship}

moveRight :: State -> MoException CraneException State
moveRight {pos={h=Ship,v=Down}} = movedInDownPos
moveRight s                     = pure {s & pos.h=Quay}

moveUp :: State -> MoException CraneException State
moveUp s = pure {s & pos.v=Up}

moveDown :: State -> MoException CraneException State
moveDown s = pure {s & pos.v=Down}

lock :: State -> MoException CraneException State
lock s
| s.crane =: (Just _) = pure s
| s.pos.v =: Up       = pure s
| s.pos.h =: Ship     = pure case s.ship of
	[]     -> s
	[c:cs] -> {s & crane=Just c, ship=cs}
| s.pos.h =: Quay     = pure case s.quay of
	[]     -> s
	[c:cs] -> {s & crane=Just c, quay=cs}

unlock :: State -> MoException CraneException State
unlock {pos={v=Up},crane=Just _} = unlockedInUpPos
unlock s=:{crane=Just c} = pure case s.pos.h of
	Ship -> {s & crane=Nothing, ship=[c:s.ship]}
	Quay -> {s & crane=Nothing, quay=[c:s.quay]}
unlock s = pure s

(:.) infixl 1 ::
	(State -> MoException CraneException State)
	(State -> MoException CraneException State)
	State -> MoException CraneException State
(:.) a b s = a s >>= b

whileContainerBelow :: (State -> MoException CraneException State)
	State -> MoException CraneException State
whileContainerBelow a s
| isContainerBelow s = a s >>= whileContainerBelow a
| otherwise          = pure s
where
	isContainerBelow :: State -> Bool
	isContainerBelow {pos={h=Quay},quay=[_:_]} = True
	isContainerBelow {pos={h=Ship},ship=[_:_]} = True
	isContainerBelow _                         = False

// b
:: Up = Up_
:: Down = Down_

:: State updown = // ... (updown is always Up or Down)

moveLeft :: (State Up) -> MoException CraneException (State Up)
moveRight :: (State Up) -> MoException CraneException (State Up)

moveUp :: (State Down) -> MoException CraneException (State Up)
moveDown :: (State Up) -> MoException CraneException (State Down)

lock :: (State Down) -> MoException CraneException (State Down)
unlock :: (State Down) -> MoException CraneException (State Down)

(:.) infixl 1 ::
	((State a) -> MoException CraneException (State b))
	((State b) -> MoException CraneException (State c))
	(State a) -> MoException CraneException (State c)

whileContainerBelow :: ((State a) -> MoException CraneException (State a))
	(State a) -> MoException CraneException (State a)
where
	isContainerBelow :: (State a) -> Bool
```

c. We would have to include whether an action moves up or down in the `CAction`
   type, i.e. `:: CAction updown = // ...`. But then `MoveUp` can only be a
   constructor of the type `:: CAction Up`, not of `:: CAction Down`, and there
   is no way to indicate this in the type definition.
   With GADTs we can indicate it in the type definition, assuming that the
   bimap argument of the constructor is always `bimapId :: Bimap a a`.

d. Shallow embedding is faster and more space-efficient, because we do not
   interpret data structures but execute code directly. In shallow embedding it
   is also easier to add a language construct, although it is more difficult to
   add a view.