From 6a44b074f0169a1b0f9e92347af929c5e471746e Mon Sep 17 00:00:00 2001
From: Camil Staps
Date: Sat, 18 Apr 2015 13:44:44 +0200
Subject: Reorganised projects
---
 Week6 Sliding game solver/.gitignore               |    3 +
 .../Assignment (in Dutch).pdf                      |  Bin 0 -> 223530 bytes
 Week6 Sliding game solver/build.xml                |   73 +
 Week6 Sliding game solver/manifest.mf              |    3 +
 Week6 Sliding game solver/nbproject/build-impl.xml | 1413 ++++++++++++++++++++
 .../nbproject/genfiles.properties                  |    8 +
 .../nbproject/project.properties                   |   75 ++
 Week6 Sliding game solver/nbproject/project.xml    |   15 +
 Week6 Sliding game solver/src/Configuration.java   |   21 +
 Week6 Sliding game solver/src/Direction.java       |   26 +
 Week6 Sliding game solver/src/Main.java            |   35 +
 Week6 Sliding game solver/src/Node.java            |   92 ++
 Week6 Sliding game solver/src/SlidingGame.java     |  205 +++
 Week6 Sliding game solver/src/Solver.java          |   55 +
 Week6 Sliding game solver/week6.tar.gz             |  Bin 0 -> 5434 bytes
 15 files changed, 2024 insertions(+)
 create mode 100644 Week6 Sliding game solver/.gitignore
 create mode 100644 Week6 Sliding game solver/Assignment (in Dutch).pdf
 create mode 100644 Week6 Sliding game solver/build.xml
 create mode 100644 Week6 Sliding game solver/manifest.mf
 create mode 100644 Week6 Sliding game solver/nbproject/build-impl.xml
 create mode 100644 Week6 Sliding game solver/nbproject/genfiles.properties
 create mode 100644 Week6 Sliding game solver/nbproject/project.properties
 create mode 100644 Week6 Sliding game solver/nbproject/project.xml
 create mode 100644 Week6 Sliding game solver/src/Configuration.java
 create mode 100644 Week6 Sliding game solver/src/Direction.java
 create mode 100644 Week6 Sliding game solver/src/Main.java
 create mode 100644 Week6 Sliding game solver/src/Node.java
 create mode 100644 Week6 Sliding game solver/src/SlidingGame.java
 create mode 100644 Week6 Sliding game solver/src/Solver.java
 create mode 100644 Week6 Sliding game solver/week6.tar.gz
(limited to 'Week6 Sliding game solver')
diff --git a/Week6 Sliding game solver/.gitignore b/Week6 Sliding game solver/.gitignore
new file mode 100644
index 0000000..4523fc2
--- /dev/null
+++ b/Week6 Sliding game solver/.gitignore	
@@ -0,0 +1,3 @@
+nbproject/private/
+build/
+dist/
diff --git a/Week6 Sliding game solver/Assignment (in Dutch).pdf b/Week6 Sliding game solver/Assignment (in Dutch).pdf
new file mode 100644
index 0000000..dbf029b
Binary files /dev/null and b/Week6 Sliding game solver/Assignment (in Dutch).pdf differ
diff --git a/Week6 Sliding game solver/build.xml b/Week6 Sliding game solver/build.xml
new file mode 100644
index 0000000..d221676
--- /dev/null
+++ b/Week6 Sliding game solver/build.xml	
@@ -0,0 +1,73 @@
+
+
+
+
+
+
+
+
+
+
+    Builds, tests, and runs the project Week6 Sliding game solver.
+    
+    
+
diff --git a/Week6 Sliding game solver/manifest.mf b/Week6 Sliding game solver/manifest.mf
new file mode 100644
index 0000000..328e8e5
--- /dev/null
+++ b/Week6 Sliding game solver/manifest.mf	
@@ -0,0 +1,3 @@
+Manifest-Version: 1.0
+X-COMMENT: Main-Class will be added automatically by build
+
diff --git a/Week6 Sliding game solver/nbproject/build-impl.xml b/Week6 Sliding game solver/nbproject/build-impl.xml
new file mode 100644
index 0000000..7738925
--- /dev/null
+++ b/Week6 Sliding game solver/nbproject/build-impl.xml	
@@ -0,0 +1,1413 @@
+
+
+
+    
+        
+            
+                
+            
+        
+    
+    
+    
+    
+        
+        
+    
+    
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+                
+            
+        
+        
+            
+        
+        
+            
+        
+    
+    
+        
+        
+    
+    
+        Must set src.dir
+        Must set test.src.dir
+        Must set build.dir
+        Must set dist.dir
+        Must set build.classes.dir
+        Must set dist.javadoc.dir
+        Must set build.test.classes.dir
+        Must set build.test.results.dir
+        Must set build.classes.excludes
+        Must set dist.jar
+    
+    
+        
+            
+            
+            
+                
+            
+        
+    
+    
+        
+            
+            
+            
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+                    
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+                    
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+                    
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+        
+    
+    
+        
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+    
+    
+        
+            
+            
+            
+            
+                
+                    
+                        
+                    
+                
+            
+        
+        
+            
+            
+                Must set javac.includes
+                
+                    
+                        
+                    
+                    
+                
+                
+                
+                
+                    
+                
+                
+                    
+                
+            
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+                    
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+    
+    
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+                        
+                    
+                    
+                
+            
+        
+    
+    
+        
+            
+            
+            
+            
+            
+            
+                No tests executed.
+            
+        
+    
+    
+        
+            
+            
+            
+            
+            
+            
+                
+                    
+                
+            
+        
+    
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+            
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+            
+            
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+                
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+                        
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+                        
+                        
+                        
+                        
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+    
+    
+        
+            
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+        
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+            
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+                
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+                            
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+                            
+                        
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+                    
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+                    
+                    
+                    
+                        
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+                        
+                        
+                    
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+                
+            
+        
+    
+    
+        Must set JVM to use for profiling in profiler.info.jvm
+        Must set profiler agent JVM arguments in profiler.info.jvmargs.agent
+    
+    
+    
+        
+            
+            
+            
+            
+                
+                    
+                        
+                    
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+                    
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+        
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+        
+        
+    
+    
+    
+        
+        
+    
+    
+        Must select some files in the IDE or set javac.includes
+        
+        
+    
+    
+        
+        
+    
+    
+    
+    
+        
+        
+    
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+        
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+        
+        
+            
+        
+    
+    
+        
+        To run this application from the command line without Ant, try:
+        
+        java -jar "${dist.jar.resolved}"
+    
+    
+        
+        
+        
+        
+            
+            
+        
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+    
+    
+    
+        
+            
+                
+            
+        
+    
+    
+        
+    
+    
+        Must select one file in the IDE or set run.class
+        
+    
+    
+        Must select one file in the IDE or set run.class
+        
+    
+    
+    
+        
+    
+    
+        
+    
+    
+        
+            
+                
+            
+        
+    
+    
+    
+        
+    
+    
+    
+        Must select one file in the IDE or set debug.class
+        
+    
+    
+    
+        Must select one file in the IDE or set debug.class
+        
+    
+    
+    
+        Must set fix.includes
+        
+    
+    
+        
+    
+    
+    
+    
+    
+        This target only works when run from inside the NetBeans IDE.
+        
+            
+                
+            
+        
+        
+    
+    
+        Must select one file in the IDE or set profile.class
+        This target only works when run from inside the NetBeans IDE.
+        
+            
+                
+            
+        
+        
+    
+    
+        This target only works when run from inside the NetBeans IDE.
+        
+            
+                
+            
+        
+        
+            
+                
+            
+        
+    
+    
+        This target only works when run from inside the NetBeans IDE.
+        
+            
+                
+            
+        
+        
+            
+            
+            
+            
+            
+                
+            
+            
+                
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+    
+    
+    
+        
+            
+                
+                
+            
+        
+    
+    
+        
+        
+    
+    
+        Must select one file in the IDE or set run.class
+        
+        
+    
+    
+    
+        Must select some files in the IDE or set test.includes
+        
+        
+    
+    
+        Must select one file in the IDE or set run.class
+        
+        
+    
+    
+        Must select one file in the IDE or set applet.url
+        
+        
+    
+    
+    
+        
+        
+            
+                
+                
+                    
+                
+            
+        
+        
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+        
+        
+            
+        
+    
+    
+        
+        
+    
+    
+    
+        
+        
+    
+    
+        Must select some files in the IDE or set javac.includes
+        
+        
+        
+            
+        
+    
+    
+        
+        
+    
+    
+    
+    
+        
+    
+    
+        
+    
+    
+        Some tests failed; see details above.
+    
+    
+    
+    
+    
+        
+    
+    
+        Must select some files in the IDE or set test.includes
+        
+    
+    
+        Some tests failed; see details above.
+    
+    
+    
+        Must select some files in the IDE or set test.class
+        Must select some method in the IDE or set test.method
+        
+    
+    
+        Some tests failed; see details above.
+    
+    
+    
+    
+        Must select one file in the IDE or set test.class
+        
+    
+    
+        Must select one file in the IDE or set test.class
+        Must select some method in the IDE or set test.method
+        
+    
+    
+        
+    
+    
+    
+    
+        
+    
+    
+    
+    
+        Must select one file in the IDE or set applet.url
+        
+            
+                
+            
+        
+    
+    
+    
+        Must select one file in the IDE or set applet.url
+        
+            
+                
+            
+        
+    
+    
+    
+    
+        
+        
+    
+    
+        
+    
+    
+        
+        
+        
+        
+        
+            
+        
+    
+    
+        
+        
+    
+    
+        
+        
+    
+    
+    
+        
+        
+            
+                
+                    
+                
+                
+            
+        
+    
+    
+        
+            
+                
+                
+            
+        
+    
+
diff --git a/Week6 Sliding game solver/nbproject/genfiles.properties b/Week6 Sliding game solver/nbproject/genfiles.properties
new file mode 100644
index 0000000..cb500dc
--- /dev/null
+++ b/Week6 Sliding game solver/nbproject/genfiles.properties	
@@ -0,0 +1,8 @@
+build.xml.data.CRC32=af7e9351
+build.xml.script.CRC32=13880061
+build.xml.stylesheet.CRC32=8064a381@1.75.2.48
+# This file is used by a NetBeans-based IDE to track changes in generated files such as build-impl.xml.
+# Do not edit this file. You may delete it but then the IDE will never regenerate such files for you.
+nbproject/build-impl.xml.data.CRC32=af7e9351
+nbproject/build-impl.xml.script.CRC32=d44e7934
+nbproject/build-impl.xml.stylesheet.CRC32=876e7a8f@1.75.2.48
diff --git a/Week6 Sliding game solver/nbproject/project.properties b/Week6 Sliding game solver/nbproject/project.properties
new file mode 100644
index 0000000..7e69501
--- /dev/null
+++ b/Week6 Sliding game solver/nbproject/project.properties	
@@ -0,0 +1,75 @@
+annotation.processing.enabled=true
+annotation.processing.enabled.in.editor=false
+annotation.processing.processors.list=
+annotation.processing.run.all.processors=true
+annotation.processing.source.output=${build.generated.sources.dir}/ap-source-output
+application.title=Week6 Sliding game solver
+application.vendor=camilstaps
+build.classes.dir=${build.dir}/classes
+build.classes.excludes=**/*.java,**/*.form
+# This directory is removed when the project is cleaned:
+build.dir=build
+build.generated.dir=${build.dir}/generated
+build.generated.sources.dir=${build.dir}/generated-sources
+# Only compile against the classpath explicitly listed here:
+build.sysclasspath=ignore
+build.test.classes.dir=${build.dir}/test/classes
+build.test.results.dir=${build.dir}/test/results
+# Uncomment to specify the preferred debugger connection transport:
+#debug.transport=dt_socket
+debug.classpath=\
+    ${run.classpath}
+debug.test.classpath=\
+    ${run.test.classpath}
+# Files in build.classes.dir which should be excluded from distribution jar
+dist.archive.excludes=
+# This directory is removed when the project is cleaned:
+dist.dir=dist
+dist.jar=${dist.dir}/Week6_Sliding_game_solver.jar
+dist.javadoc.dir=${dist.dir}/javadoc
+endorsed.classpath=
+excludes=
+includes=**
+jar.compress=false
+javac.classpath=
+# Space-separated list of extra javac options
+javac.compilerargs=
+javac.deprecation=false
+javac.processorpath=\
+    ${javac.classpath}
+javac.source=1.7
+javac.target=1.7
+javac.test.classpath=\
+    ${javac.classpath}:\
+    ${build.classes.dir}
+javac.test.processorpath=\
+    ${javac.test.classpath}
+javadoc.additionalparam=
+javadoc.author=false
+javadoc.encoding=${source.encoding}
+javadoc.noindex=false
+javadoc.nonavbar=false
+javadoc.notree=false
+javadoc.private=false
+javadoc.splitindex=true
+javadoc.use=true
+javadoc.version=false
+javadoc.windowtitle=
+main.class=Main
+manifest.file=manifest.mf
+meta.inf.dir=${src.dir}/META-INF
+mkdist.disabled=false
+platform.active=default_platform
+run.classpath=\
+    ${javac.classpath}:\
+    ${build.classes.dir}
+# Space-separated list of JVM arguments used when running the project.
+# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
+# To set system properties for unit tests define test-sys-prop.name=value:
+run.jvmargs=-ea
+run.test.classpath=\
+    ${javac.test.classpath}:\
+    ${build.test.classes.dir}
+source.encoding=UTF-8
+src.dir=src
+test.src.dir=test
diff --git a/Week6 Sliding game solver/nbproject/project.xml b/Week6 Sliding game solver/nbproject/project.xml
new file mode 100644
index 0000000..b58c22b
--- /dev/null
+++ b/Week6 Sliding game solver/nbproject/project.xml	
@@ -0,0 +1,15 @@
+
+
+    org.netbeans.modules.java.j2seproject
+    
+        
+            Week6 Sliding game solver
+            
+                
+            
+            
+                
+            
+        
+    
+
diff --git a/Week6 Sliding game solver/src/Configuration.java b/Week6 Sliding game solver/src/Configuration.java
new file mode 100644
index 0000000..7264c5f
--- /dev/null
+++ b/Week6 Sliding game solver/src/Configuration.java	
@@ -0,0 +1,21 @@
+import java.util.Collection;
+
+
+/**
+ * An interface for representing nodes in a state space.
+ * 
+ * @author Sjaak Smetsers
+ * @version 1.2
+ * @date 28-02-2015
+ */
+public interface Configuration extends Comparable {
+    /*
+     * To obtain the successors for a specific configuration
+     * @return a collection of configurations containing the successors
+     */
+	public Collection successors ();
+    /*
+     * For marking final / solution configurations.
+     */
+	public boolean isSolution ();
+}
diff --git a/Week6 Sliding game solver/src/Direction.java b/Week6 Sliding game solver/src/Direction.java
new file mode 100644
index 0000000..d4837b9
--- /dev/null
+++ b/Week6 Sliding game solver/src/Direction.java	
@@ -0,0 +1,26 @@
+/**
+ * @author Sjaak Smetsers
+ * @version 1.2
+ * @date 28-02-2015
+ * An enumeration type for the 4 points of the compass 
+ * Each constant has 2 (final) int attributes indicating
+ * the displacement of each direction on a 2-dimensional grid 
+ * of which the origin is located in the upper left corner
+ */
+public enum Direction {
+    NORTH (0,-1), EAST (1,0), SOUTH(0,1), WEST(-1,0);
+    
+    private final int dx, dy;
+    private Direction (int dx, int dy) {
+        this.dx = dx;
+        this.dy = dy;
+    }
+    
+    public int GetDX () {
+        return dx;
+    }
+
+    public int GetDY () {
+        return dy;
+    }
+}
diff --git a/Week6 Sliding game solver/src/Main.java b/Week6 Sliding game solver/src/Main.java
new file mode 100644
index 0000000..4225013
--- /dev/null
+++ b/Week6 Sliding game solver/src/Main.java	
@@ -0,0 +1,35 @@
+/**
+ * Solutions for the assignments of week 6.
+ * @author Camil Staps, s4498062
+ */
+public class Main
+{
+
+    /**
+     * Create a new sliding game, attempt to solve it and if it succeeds show a solution.
+     * @param args command-line arguments are ignored.
+     */
+    public static void main(String[] args) {
+        // Some examples:
+        // N = 5
+        //int[] x = {7,17,9,4,5,1,12,15,6,10,3,23,25,14,8,22,2,18,19,24,16,21,11,13,20};  // May take some time (that is, it did not find a solution after some hours here, I didn't check if there is one)
+        //int[] x = {2,4,6,8,10,1,3,5,7,9,12,14,16,18,20,11,13,15,17,19,21,22,23,24,25};  // Solution in 90
+        // N = 4
+        //int[] x = {2,3,10,11,14,1,13,15,5,4,8,7,6,12,9,16};     // Solution in 112
+        //int[] x = {10,8,16,7,6,13,15,3,14,1,4,2,5,9,12,11};     // Solution in 144
+        //int[] x = {9,12,5,4,2,16,7,11,3,6,10,13,14,1,8,15};     // Solution in 140
+        // N = 3
+        //int[] x = {8,7,6,5,4,3,1,2,9};                          // No solution (evaluates 292102 different boards before failing)
+        int[] x = {5,9,3,4,6,2,8,7,1};                          // Solution in 35
+        
+        SlidingGame sg = new SlidingGame(x);
+        System.out.println("Solving:\n" + sg);
+        Solver s = new Solver(sg);
+        if (s.solve()) {
+            System.out.println("Success!");
+            System.out.println(s.getWinner());
+        } else {
+            System.out.println("Failure...");
+        }
+    }
+}
diff --git a/Week6 Sliding game solver/src/Node.java b/Week6 Sliding game solver/src/Node.java
new file mode 100644
index 0000000..cb5c900
--- /dev/null
+++ b/Week6 Sliding game solver/src/Node.java	
@@ -0,0 +1,92 @@
+import java.util.ArrayList;
+
+/**
+ * For maintaining lists of T-elements enabling
+ * a structure suited for backwards traversal
+ * 
+ * @author Pieter Koopman, Sjaak Smetsers
+ * @author Camil Staps, s4498062
+ * 
+ * @param  The element this node is based on
+ */
+@SuppressWarnings("Convert2Diamond")    // We disable these warnings for Java <=1.7 compatibility.
+public class Node implements Comparable>
+{
+    // the data field
+    private final T item;
+    // a reference to the predecessor
+    private final Node previous;
+
+    /* A constructor that initializes each node
+     * with the specified values
+     * @param from the node preceding the current node
+     * @param item the initial data item
+     */
+    public Node (Node from, T item) {
+        this.previous    = from;
+        this.item        = item;
+    }
+
+    /* a getter for the item
+     * @return item
+     */
+    public T getItem() {
+        return item;
+    }
+
+    /*
+     * a getter for the predecessor
+     * @return previous
+     */
+    public Node getPrevious() {
+        return previous;
+    }
+
+    /*
+     * determines the length of the current list
+     * @return the length as an integer
+     */
+    public int length () {
+        int length = 1;
+        Node prev = previous;
+        while ( prev != null ) {
+            prev = prev.previous;
+            length++;
+        }
+        return length;
+    }
+    
+    @Override
+    public String toString() {
+        StringBuilder result = new StringBuilder();
+        
+        ArrayList> path;
+        path = new ArrayList>();
+        Node prev = this;
+        while ( prev != null ) {
+            path.add(prev);
+            prev = prev.previous;
+        }
+        
+        for (int i = path.size() - 1; i >= 0; i--)
+            result.append(path.size() - i - 1).append(":\n").append(path.get(i).getItem().toString());
+        
+        return result.toString();
+    }
+    
+    /**
+     * Just comparing the items isn't very clever. The Manhattan distance is a fairly small number.
+     * With large queues, many nodes will then have the same priority. It's much better to select
+     * on both Manhattan distance and path length. That way, we will find shorter paths.
+     * Note though that since we're prioritizing on Manhattan distance primarily, this does not 
+     * mean that we necessarily find the shortest path.
+     * @param t
+     * @return 
+     */
+    @Override
+    public int compareTo(Node t) {
+        if (this.item.compareTo(t.item) == 0)
+            return Integer.compare(length(), t.length());
+        return this.item.compareTo(t.item);
+    }
+}
diff --git a/Week6 Sliding game solver/src/SlidingGame.java b/Week6 Sliding game solver/src/SlidingGame.java
new file mode 100644
index 0000000..0e80797
--- /dev/null
+++ b/Week6 Sliding game solver/src/SlidingGame.java	
@@ -0,0 +1,205 @@
+import java.util.ArrayList;
+import java.util.Collection;
+
+/**
+ * @author Pieter Koopman, Sjaak Smetsers
+ * @author Camil Staps, s4498062
+ * 
+ * A template implementation of a sliding game also
+ * implementing the Graph interface
+ */
+@SuppressWarnings("Convert2Diamond")    // We disable these warnings for Java <=1.7 compatibility.
+public class SlidingGame implements Configuration
+{
+    public static final int N = 3, SIZE = N * N, HOLE = SIZE;
+    
+    /*
+     * The board is represented by a 2-dimensional array;
+     * The position of the hole is kept in 2 variables holeX and holeY
+     * We store the summed manhattan of all tiles and the hole in manhattan
+     */
+    private final int [][] board;
+    private int holeX, holeY;
+    private final int manhattan;
+    
+    /*
+     * A constructor that initializes the board with the specified array
+     * @param start: a one dimensional array containing the initial board.
+     * The elements of start are stored row-wise.
+     */
+    public SlidingGame (int [] start) {
+        board = new int[N][N];
+
+        assert start.length == SIZE: "Length of specified board incorrect";
+        
+        for( int p = 0; p < start.length; p++) {
+            board[p % N][p / N] = start[p];
+            if ( start[p] == HOLE ) {
+                holeX = p % N;
+                holeY = p / N;
+            }
+        }
+        
+        manhattan = calculateManhattan();
+    }
+    
+    /**
+     * A constructor that initialises the board with a specified 2D array
+     * @param board a 2D array containing the initial board
+     */
+    public SlidingGame (int[][] board) {
+        this.board = new int[N][N];
+        
+        assert board.length == N: "Length of specified board incorrect";
+        
+        for (int a = 0; a < N; a++) {
+            assert board[a].length == N: "Length of specified board incorrect";
+            for (int b = 0; b < N; b++) {
+                this.board[a][b] = board[a][b];
+                if (board[a][b] == HOLE) {
+                    holeX = a;
+                    holeY = b;
+                }
+            }
+        }
+        
+        manhattan = calculateManhattan();
+    }
+    
+    /**
+     * Calculate the summed Manhattan distance for all tiles and the hole
+     * @return the Manhattan distance
+     */
+    private int calculateManhattan() {
+        int result = 0;
+        for (int x = 0; x < N; x++) {
+            for (int y = 0; y < N; y++) {
+                int this_x = (board[x][y] - 1) % N;
+                int this_y = (board[x][y] - 1) / N;
+                result += Math.abs(this_x - x) + Math.abs(this_y - y);
+            }
+        }
+        return result;
+    }
+    
+    public int getManhattan() {
+        return manhattan;
+    }
+    
+    /**
+     * Attempt to move the hole in a specified direction
+     * @param d the direction in which to move
+     * @return A new instance of this class where the hole has moved
+     * @throws ArrayIndexOutOfBoundsException If the hole cannot be moved
+     */
+    private SlidingGame move(Direction d) throws ArrayIndexOutOfBoundsException {
+        int[][] newboard = new int[N][N];
+        for (int a = 0; a < N; a++)
+            System.arraycopy(board[a], 0, newboard[a], 0, N);
+        
+        newboard[holeX][holeY] = newboard[holeX + d.GetDX()][holeY + d.GetDY()];
+        newboard[holeX + d.GetDX()][holeY + d.GetDY()] = HOLE;
+        return new SlidingGame(newboard);
+    }
+
+    /*
+     * Converts a board into a printable representation.
+     * The hole is displayed as a space.
+     * @return the string representation
+     */
+    @Override
+    public String toString() {
+        StringBuilder buf = new StringBuilder();
+        for (int row = 0; row < N; row++) {
+            for (int col = 0; col < N; col++) {
+                int puzzel = board[col][row];
+                // Using String.format to pad left as in http://stackoverflow.com/a/391978/1544337; provides better formatting for puzzles with N > 3
+                buf.append(String.format("%1$" + ((int) Math.log10(SIZE - 1) + 2) + "s", puzzel == HOLE ? "  " : puzzel + " "));
+            }
+            buf.append("\n");
+        }
+        return buf.toString();
+    }
+     
+    /*
+     * A standard implementation of equals checking whether 2 boards are filled 
+     * in exactly the same way.
+     * @return true iff this object and o are equal
+     */
+    @Override
+    public boolean equals(Object o) {
+        if (o == null || o.getClass() != getClass()) {
+            return false;
+        } else {
+            SlidingGame other_puzzle = (SlidingGame) o;
+            for (int row = 0; row < N; row++) {
+                for (int col = 0; col < N; col++) {
+                    if (board[col][row] != other_puzzle.board[col][row]) {
+                        return false;
+                    }
+                }
+            }
+            return true;
+        }
+ 	}
+
+    @Override
+    public boolean isSolution () {
+        for( int p = 0; p < SIZE; p++) {
+            if (board[p % N][p / N] != p + 1) {
+                return false;
+            }
+        }
+        return true;
+    }
+
+    @Override
+    public Collection successors () {
+        Collection successors = new ArrayList();
+        try {
+            successors.add(move(Direction.EAST));
+        } catch (ArrayIndexOutOfBoundsException e) {}
+        try {
+            successors.add(move(Direction.SOUTH));
+        } catch (ArrayIndexOutOfBoundsException e) {}
+        try {
+            successors.add(move(Direction.WEST));
+        } catch (ArrayIndexOutOfBoundsException e) {}
+        try {
+            successors.add(move(Direction.NORTH));
+        } catch (ArrayIndexOutOfBoundsException e) {}
+        return successors;
+    }
+    
+    /**
+     * According to the assignment we should use:
+     *      result += board[x][y] * Math.pow(31, x + N*y);
+     * However, this results for even small boards in INT_MAX, so this is not very useful.
+     * 
+     * Giving every board a unique hash would be:
+     *      result += board[x][y] * Math.pow(SIZE, x + N*y);
+     * However, already with N=4 that results in INT_MAX as well.
+     * 
+     * The current implementation uses SIZE as base and subtracts n(n-1) from the exponent. 
+     * This results in values well below INT_MAX for N up to 5 (and possibly higher).
+     * Of course, it also means that different puzzles may have the same value.
+     * For N>3 this is unavoidable since 16! > INT_MAX. For N <= 3  we are not too concerned
+     * since the program is fast enough for small programs for us to accept this imperfectness.
+     */
+    @Override
+    public int hashCode() {
+        int result = 0;
+        for (int x = 0; x < N; x++)
+            for (int y = 0; y < N; y++)
+                result += board[x][y] * Math.pow(SIZE, x + N*y - (N-1)*N);
+
+        return result;
+    }
+
+    @Override
+    public int compareTo(Configuration t) {
+        SlidingGame tsg = (SlidingGame) t;
+        return manhattan - tsg.getManhattan();
+    }
+
+}
diff --git a/Week6 Sliding game solver/src/Solver.java b/Week6 Sliding game solver/src/Solver.java
new file mode 100644
index 0000000..9b78f27
--- /dev/null
+++ b/Week6 Sliding game solver/src/Solver.java	
@@ -0,0 +1,55 @@
+import java.util.HashSet;
+import java.util.PriorityQueue;
+import java.util.Queue;
+
+/**
+ * A class that implements a breadth-first search algorithm
+ * for finding the Configurations for which the isSolution predicate holds
+ * 
+ * @author Pieter Koopman, Sjaak Smetsers
+ * @author Camil Staps, s4498062
+ */
+@SuppressWarnings("Convert2Diamond")    // We disable these warnings for Java <=1.7 compatibility.
+public class Solver
+{
+    // A queue for maintaining graphs that are not visited yet.
+    private final Queue> toExamine = new PriorityQueue>();
+    private final HashSet examined = new HashSet();
+    
+    private Node winner = null;
+
+    public Solver(Configuration g) {
+        toExamine.add(new Node(null, g));
+    }
+    
+    /* A skeleton implementation of the solver
+     * @return a string representation of the solution
+     */
+    public boolean solve () {
+        while (!toExamine.isEmpty()) {
+            Node next = toExamine.remove();
+            Configuration nextConfiguration = (Configuration) next.getItem();
+            examined.add(nextConfiguration);
+            if (nextConfiguration.isSolution()) {
+                winner = next;
+                return true;
+            } else {
+                for (Configuration succ: nextConfiguration.successors()) {
+                    if (!examined.contains(succ)) {
+                        toExamine.add(new Node(next, succ));
+                    }
+                }
+            }
+        }
+        return false;
+    }
+    
+    /**
+     * Return the winning Node (from which the path can be reconstructed)
+     * @return the node in which we found a solution
+     */
+    public Node getWinner() {
+        return winner;
+    }
+    
+}
diff --git a/Week6 Sliding game solver/week6.tar.gz b/Week6 Sliding game solver/week6.tar.gz
new file mode 100644
index 0000000..b5bca35
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