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{-# LANGUAGE TemplateHaskell, ParallelListComp #-}
-- vim: sw=2 ts=2 et ai:
module Test where
import Data.Array
import Data.Attoparsec.ByteString.Char8
import Data.ByteString.Char8 (pack)
import Data.Either
import Data.Function
import Data.List
import Data.Maybe
import Control.Monad
import Test.QuickCheck
import Chess
import Chess.FEN
import Chess.PGN
import ArbitraryMove
atAnyState :: (Board -> Bool) -> PGN -> Bool
atAnyState = atAnyTwoStates . const
atAnyTwoStates :: (Board -> Board -> Bool) -> PGN -> Bool
atAnyTwoStates ok pgn =
let moveList = seqList [moveSAN m | m <- moves pgn] $ Right defaultBoard in
and [ok b1 b2 | Right b1 <- moveList | Right b2 <- tail moveList]
where
seqList :: [r -> Either e r] -> Either e r -> [Either e r]
seqList (f:fs) (Right io) = f io:seqList fs (f io)
seqList _ (Left _) = []
seqList [] _ = []
prop_checkPGN :: PGN -> Bool
prop_checkPGN pgn
| isLeft parsed = False
| length parsed' /= 1 = False
| otherwise = pgn == ((head parsed') {initialPosition=Just defaultBoard})
where
parsed = parseOnly pgnParser (pack $ pgnToString pgn)
(Right parsed') = parsed
pgnToString :: PGN -> String
pgnToString pgn = makePGN
(event pgn)
(site pgn)
(date pgn)
(Chess.PGN.round pgn)
(whitePlayer pgn)
(blackPlayer pgn)
(resultString $ result pgn)
("1. " ++ intercalate " 1. " (moves pgn) ++ " " ++ resultString (result pgn))
where
resultString :: Maybe GameResult -> String
resultString Nothing = "*"
resultString (Just WhiteWon) = "1-0"
resultString (Just BlackWon) = "0-1"
resultString (Just Draw) = "1/2-1/2"
makePGN :: String -> String -> String -> String -> String -> String -> String -> String -> String
makePGN event site date round white black result moves =
concatMap (uncurry tagPair)
[ ("Event", event)
, ("Site", site)
, ("Date", date)
, ("Round", round)
, ("White", white)
, ("Black", black)
, ("Result", result)
] ++ "\r\n" ++ moves
where
tagPair :: String -> String -> String
tagPair tag val = "[" ++ tag ++ " \"" ++ val ++ "\"]\r\n"
-- From Chess.hs, with adaptations
pieceCoords :: Maybe Color -> Maybe PieceType -> Board -> [((Int,Int),Piece)]
pieceCoords clr piece brd = [(i,pc) | (i,Just pc) <- assocs $ board brd, match pc]
where
match :: Piece -> Bool
match (Piece clr' piece') =
(isJust clr && clr' == fromJust clr || isNothing clr) &&
(isJust piece && piece' == fromJust piece || isNothing piece)
prop_only_2_kings :: PGN -> Bool
prop_only_2_kings = atAnyState (\b ->
length (pieceCoords (Just Black) (Just King) b) == 1 &&
length (pieceCoords (Just White) (Just King) b) == 1)
prop_no_pawns_on_1_and_8 :: PGN -> Bool
prop_no_pawns_on_1_and_8 = atAnyState $ all notOn1or8 . pieceCoords Nothing (Just Pawn)
where
notOn1or8 :: ((Int,Int),a) -> Bool
notOn1or8 ((_,r),_) = r /= 0 && r /= 7
prop_number_of_pieces :: PGN -> Bool
prop_number_of_pieces = atAnyTwoStates (\b1 b2 ->
length (pieceCoords Nothing Nothing b1) == length (pieceCoords Nothing Nothing b2)
||
length (pieceCoords Nothing Nothing b1) - 1 == length (pieceCoords Nothing Nothing b2)
)
prop_not_in_check_twice :: PGN -> Bool
prop_not_in_check_twice = atAnyTwoStates (\b1 b2 ->
not (check Black b1 && check Black b2) &&
not (check White b1 && check White b2))
prop_dont_touch_my_pieces :: PGN -> Bool
prop_dont_touch_my_pieces = atAnyTwoStates (\b1 b2 -> notMoved (turn b2) b1 b2)
where
notMoved :: Color -> Board -> Board -> Bool
notMoved c = (==) `on` pieceCoords (Just c) Nothing
return []
main = $forAllProperties (quickCheckWithResult (stdArgs {maxSuccess=10000}))
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