{-# LANGUAGE TemplateHaskell, ParallelListComp #-} -- vim: sw=2 ts=2 et ai: module Test where import Data.Array import Data.Attoparsec.ByteString.Char8 import Data.ByteString.Char8 (pack) import Data.Either import Data.Function import Data.List import Data.Maybe import Control.Monad import Test.QuickCheck import Chess import Chess.FEN import Chess.PGN import ArbitraryMove atAnyState :: (Board -> Bool) -> PGN -> Bool atAnyState = atAnyTwoStates . const atAnyTwoStates :: (Board -> Board -> Bool) -> PGN -> Bool atAnyTwoStates ok pgn = let moveList = seqList [moveSAN m | m <- moves pgn] $ Right defaultBoard in and [ok b1 b2 | Right b1 <- moveList | Right b2 <- tail moveList] where seqList :: [r -> Either e r] -> Either e r -> [Either e r] seqList (f:fs) (Right io) = f io:seqList fs (f io) seqList _ (Left _) = [] seqList [] _ = [] prop_checkPGN :: PGN -> Bool prop_checkPGN pgn | isLeft parsed = False | length parsed' /= 1 = False | otherwise = pgn == ((head parsed') {initialPosition=Just defaultBoard}) where parsed = parseOnly pgnParser (pack $ pgnToString pgn) (Right parsed') = parsed pgnToString :: PGN -> String pgnToString pgn = makePGN (event pgn) (site pgn) (date pgn) (Chess.PGN.round pgn) (whitePlayer pgn) (blackPlayer pgn) (resultString $ result pgn) ("1. " ++ intercalate " 1. " (moves pgn) ++ " " ++ resultString (result pgn)) where resultString :: Maybe GameResult -> String resultString Nothing = "*" resultString (Just WhiteWon) = "1-0" resultString (Just BlackWon) = "0-1" resultString (Just Draw) = "1/2-1/2" makePGN :: String -> String -> String -> String -> String -> String -> String -> String -> String makePGN event site date round white black result moves = concatMap (uncurry tagPair) [ ("Event", event) , ("Site", site) , ("Date", date) , ("Round", round) , ("White", white) , ("Black", black) , ("Result", result) ] ++ "\r\n" ++ moves where tagPair :: String -> String -> String tagPair tag val = "[" ++ tag ++ " \"" ++ val ++ "\"]\r\n" -- From Chess.hs, with adaptations pieceCoords :: Maybe Color -> Maybe PieceType -> Board -> [((Int,Int),Piece)] pieceCoords clr piece brd = [(i,pc) | (i,Just pc) <- assocs $ board brd, match pc] where match :: Piece -> Bool match (Piece clr' piece') = (isJust clr && clr' == fromJust clr || isNothing clr) && (isJust piece && piece' == fromJust piece || isNothing piece) prop_only_2_kings :: PGN -> Bool prop_only_2_kings = atAnyState (\b -> length (pieceCoords (Just Black) (Just King) b) == 1 && length (pieceCoords (Just White) (Just King) b) == 1) prop_no_pawns_on_1_and_8 :: PGN -> Bool prop_no_pawns_on_1_and_8 = atAnyState $ all notOn1or8 . pieceCoords Nothing (Just Pawn) where notOn1or8 :: ((Int,Int),a) -> Bool notOn1or8 ((_,r),_) = r /= 0 && r /= 7 prop_number_of_pieces :: PGN -> Bool prop_number_of_pieces = atAnyTwoStates (\b1 b2 -> length (pieceCoords Nothing Nothing b1) == length (pieceCoords Nothing Nothing b2) || length (pieceCoords Nothing Nothing b1) - 1 == length (pieceCoords Nothing Nothing b2) ) prop_not_in_check_twice :: PGN -> Bool prop_not_in_check_twice = atAnyTwoStates (\b1 b2 -> not (check Black b1 && check Black b2) && not (check White b1 && check White b2)) prop_dont_touch_my_pieces :: PGN -> Bool prop_dont_touch_my_pieces = atAnyTwoStates (\b1 b2 -> notMoved (turn b2) b1 b2) where notMoved :: Color -> Board -> Board -> Bool notMoved c = (==) `on` pieceCoords (Just c) Nothing return [] main = $forAllProperties (quickCheckWithResult (stdArgs {maxSuccess=10000}))